Chords for How to Write Cute Music
Tempo:
59.85 bpm
Chords used:
D
C#m
A
E
C
Tuning:Standard Tuning (EADGBE)Capo:+0fret
Start Jamming...
Hey everybody, welcome to Ungaku Concept, and this week we're gonna talk about writing cute music.
So cute music, or awkward music, or humorous, or otherwise light-hearted music really has a place
in video games.
But how does one really go about writing that?
You can really write this kind of
music on any set of instruments.
It has more to do with how you play it and what you're playing
than what you are playing it on.
With that said, there are some instruments I think that lend
themselves better to this style than others.
In particular, any instrument that you would
associate with children, such as a toy piano, or a xylophone, or a calliope, possibly a music box,
these are all very good for kind of setting this tone instantly.
[A] [F#m]
[A] [D] Instruments aside, there are two
very specific ways that you can start making your music more light-hearted.
The first of these is
staccato.
Staccato is a word meaning detached, and it's a technique where you play quick notes,
leaving a lot of space in between them.
It's the opposite of smooth, so instead of having all these
smooth connections, you have it all broken up and kind of [E] choppy.
[C] The second of these is dissonance.
Now normally you would associate dissonance with things that are scary, or dark, or otherwise tense,
but in this context, dissonance just provides humor, because it's like making mistakes.
So start
throwing in out of key notes.
Your b3, your b6, your b7, your b5 in particular is going to be
very useful, as well as more dissonance intervals, such as a minor second or a tritone.
These are all
going to be very good if you want to make music of this type.
[F#] [C] And that's honestly pretty much all I
have to say about it.
I would say that staccato and dissonance are the two most important things
if you're trying to write light-hearted music.
You can use these elements very heavily, especially
dissonance, if you want to have something a little bit more awkward, or you can back up and just kind
of intersperse these throughout your music for a bit of a more playful feel, much like what most of
the Mario franchise does.
Hey everybody, thank you so much for watching.
I hope you enjoyed this video,
and I hope you learned [D] something from it.
If you want to [C#m] check out some of my music, like [D] I said,
I write a lot of kind of cutesy [C#m] stuff.
You can check that out [D] over here, it's on Bandcamp, and if
you missed it last week, I did a video on the music [G] for Pokemon Go, and why [E] it sounds so adventurous
and [D] exciting.
Thanks again so much for watching, [C#m] and I'll see you guys next week.
So cute music, or awkward music, or humorous, or otherwise light-hearted music really has a place
in video games.
But how does one really go about writing that?
You can really write this kind of
music on any set of instruments.
It has more to do with how you play it and what you're playing
than what you are playing it on.
With that said, there are some instruments I think that lend
themselves better to this style than others.
In particular, any instrument that you would
associate with children, such as a toy piano, or a xylophone, or a calliope, possibly a music box,
these are all very good for kind of setting this tone instantly.
[A] [F#m]
[A] [D] Instruments aside, there are two
very specific ways that you can start making your music more light-hearted.
The first of these is
staccato.
Staccato is a word meaning detached, and it's a technique where you play quick notes,
leaving a lot of space in between them.
It's the opposite of smooth, so instead of having all these
smooth connections, you have it all broken up and kind of [E] choppy.
[C] The second of these is dissonance.
Now normally you would associate dissonance with things that are scary, or dark, or otherwise tense,
but in this context, dissonance just provides humor, because it's like making mistakes.
So start
throwing in out of key notes.
Your b3, your b6, your b7, your b5 in particular is going to be
very useful, as well as more dissonance intervals, such as a minor second or a tritone.
These are all
going to be very good if you want to make music of this type.
[F#] [C] And that's honestly pretty much all I
have to say about it.
I would say that staccato and dissonance are the two most important things
if you're trying to write light-hearted music.
You can use these elements very heavily, especially
dissonance, if you want to have something a little bit more awkward, or you can back up and just kind
of intersperse these throughout your music for a bit of a more playful feel, much like what most of
the Mario franchise does.
Hey everybody, thank you so much for watching.
I hope you enjoyed this video,
and I hope you learned [D] something from it.
If you want to [C#m] check out some of my music, like [D] I said,
I write a lot of kind of cutesy [C#m] stuff.
You can check that out [D] over here, it's on Bandcamp, and if
you missed it last week, I did a video on the music [G] for Pokemon Go, and why [E] it sounds so adventurous
and [D] exciting.
Thanks again so much for watching, [C#m] and I'll see you guys next week.
Key:
D
C#m
A
E
C
D
C#m
A
Hey everybody, welcome to Ungaku Concept, and this week we're gonna talk about writing cute music. _ _
_ So cute music, or awkward music, or humorous, or otherwise light-hearted music really has a place
in video games.
But how does one really go about writing that?
You can really write this kind of
music on any set of instruments.
It has more to do with how you play it and what you're playing
than what you are playing it on.
With that said, there are some instruments I think that lend
themselves better to this style than others.
In particular, any instrument that you would
associate with children, such as a toy piano, or a xylophone, or a calliope, possibly a music box,
these are all very good for kind of setting this tone instantly.
[A] _ _ [F#m] _ _
_ _ [A] _ [D] Instruments aside, there are two
very specific ways that you can start making your music more light-hearted.
The first of these is
staccato.
Staccato is a word meaning detached, and it's a technique where you play quick notes,
leaving a lot of space in between them.
It's the opposite of smooth, so instead of having all these
smooth connections, you have it all broken up and kind of [E] choppy. _ _ _ _ _ _
_ [C] The second of these is dissonance.
Now normally you would associate dissonance with things that are scary, or dark, or otherwise tense,
but in this context, dissonance just provides humor, because it's like making mistakes.
So start
throwing in out of key notes.
Your b3, your b6, your b7, your b5 in particular is going to be
very useful, as well as more dissonance intervals, such as a minor second or a tritone.
These are all
going to be very good if you want to make music of this type. _
_ _ _ _ [F#] _ _ [C] And that's honestly pretty much all I
have to say about it.
I would say that staccato and dissonance are the two most important things
if you're trying to write light-hearted music.
You can use these elements very heavily, especially
dissonance, if you want to have something a little bit more awkward, or you can back up and just kind
of intersperse these throughout your music for a bit of a more playful feel, much like what most of
the Mario franchise does.
Hey everybody, thank you so much for watching.
I hope you enjoyed this video,
and I hope you learned [D] something from it.
If you want to [C#m] check out some of my music, like [D] I said,
I write a lot of kind of cutesy [C#m] stuff.
You can check that out [D] over here, it's on Bandcamp, and if
you missed it last week, I did a video on the music [G] for Pokemon Go, and why [E] it sounds so adventurous
and [D] exciting.
Thanks again so much for watching, [C#m] and I'll see you guys next week.
_ So cute music, or awkward music, or humorous, or otherwise light-hearted music really has a place
in video games.
But how does one really go about writing that?
You can really write this kind of
music on any set of instruments.
It has more to do with how you play it and what you're playing
than what you are playing it on.
With that said, there are some instruments I think that lend
themselves better to this style than others.
In particular, any instrument that you would
associate with children, such as a toy piano, or a xylophone, or a calliope, possibly a music box,
these are all very good for kind of setting this tone instantly.
[A] _ _ [F#m] _ _
_ _ [A] _ [D] Instruments aside, there are two
very specific ways that you can start making your music more light-hearted.
The first of these is
staccato.
Staccato is a word meaning detached, and it's a technique where you play quick notes,
leaving a lot of space in between them.
It's the opposite of smooth, so instead of having all these
smooth connections, you have it all broken up and kind of [E] choppy. _ _ _ _ _ _
_ [C] The second of these is dissonance.
Now normally you would associate dissonance with things that are scary, or dark, or otherwise tense,
but in this context, dissonance just provides humor, because it's like making mistakes.
So start
throwing in out of key notes.
Your b3, your b6, your b7, your b5 in particular is going to be
very useful, as well as more dissonance intervals, such as a minor second or a tritone.
These are all
going to be very good if you want to make music of this type. _
_ _ _ _ [F#] _ _ [C] And that's honestly pretty much all I
have to say about it.
I would say that staccato and dissonance are the two most important things
if you're trying to write light-hearted music.
You can use these elements very heavily, especially
dissonance, if you want to have something a little bit more awkward, or you can back up and just kind
of intersperse these throughout your music for a bit of a more playful feel, much like what most of
the Mario franchise does.
Hey everybody, thank you so much for watching.
I hope you enjoyed this video,
and I hope you learned [D] something from it.
If you want to [C#m] check out some of my music, like [D] I said,
I write a lot of kind of cutesy [C#m] stuff.
You can check that out [D] over here, it's on Bandcamp, and if
you missed it last week, I did a video on the music [G] for Pokemon Go, and why [E] it sounds so adventurous
and [D] exciting.
Thanks again so much for watching, [C#m] and I'll see you guys next week.